Vinculum
Hardlight Restraints
| Name | Vinculum Hardlight Cuff Restraints |
|---|---|
| MSRP | L$ 400 |
| XVS server | xvendor:0 |
| Permissions | copy, modify |
| Land impact | — |
| Attachment point | L&R Forearm, L&R Lower Leg |
| Function | Restraint |
| SKU | 22-1100-A |
| Requirements | Setup required |
| First release | — |
| Latest release | — |
| Related products | TBD |
VINCULUM HARDLIGHT RESTRAINTS
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Make yourself the brightest thing at the bondage party with these exciting new cuffs from Nanite Systems. Featuring electroluminescent bands with full RGB lighting, LockMeister 2 integration, cutting-edge animation detection, and our all-new Crawling Dots tangible holographic binding system, the Vinculum cuffs are sleek, elegant, and light years ahead of the competition. You'll never be bored with Vinculum!
SAFETY NOTICES
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PROPER OPERATION OF THE PRODUCT REQUIRES ACCESS TO A COOL, WELL-VENTILATED ENVIRONMENT (AMBIENT AIR TEMPERATURE NOT EXCEEDING 30° C OR 86° F.) DISCONTINUE USE IMMEDIATELY IF TEMPERATURE OF PROBE EXCEEDS 60° C (140° F). SERIOUS BURNS MAY RESULT FROM USE OF THE HARDLIGHT RESTRAINTS IN TROPICAL OR DESERT ENVIRONMENTS. NANITE SYSTEMS IS NOT LIABLE FOR INJURIES THAT RESULT FROM DISREGARDING PRODUCT SAFETY ADVICE. BY INSTALLING THIS PRODUCT YOU AGREE NOT TO HOLD NANITE SYSTEMS, ITS DEALERS, OR ANY OF THEIR SUBSIDIARIES RESPONSIBLE FOR ANY HARM CAUSED BY IMPROPER USE.
RECOMMENDED PREREQUISITES
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This version of Vinculum is designed to be used in concert with other NS products. Although none of these items are strictly necessary to use the cuffs, you'll get a lot more out of them if you're already invested in our system.
ARES (or Companion): Having a Nanite Systems control system available will allow you to use the setup commands built into the cuffs. These allow you to program the cuffs to react when animations are playing, and automatically display holographic chains between the cuffs. Responses for the animations included in the "Anim Kit" directory are pre-programmed into the cuffs, but if you want to extend the design you'll want to go further.
Handles or Horns: Although the cuffs will detect animations triggered from any source, right now they don't have an interface for initiating animations; thus there's no simple way to hogtie the wearer and make sure they stay put. The NS Handles and NS Horns offer code that takes care of this for you, with its Poses menu, which automatically locks the unit's movement while in effect.
NanAO: NanAO's Special Animations feature can be used to play animations that are just for visual effect, like handcuffing the wearer without restraining their movement. However, there's nothing to stop the unit from simply 'breaking out' of the cuffs by stopping NanAO from playing the animation.
GETTING STARTED
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First, choose one of the seven fun flavors of cuffs to equip: Aged Metal, Bronze, Carbon Fiber, Gunmetal, Matte Plastic, Rusty Metal, or Wood. Unpack them and put them on. If you only want to use wrist cuffs, then you can leave off the ankle cuffs.
NOTE: You can't wear only the ankle cuffs. The right wrist cuff contains special code and must be worn.
Next, go find yourself some furniture with LockMeister chains to play around with! The SL Marketplace is full of them.
To load up your NS Handles or NS Horns with animations, copy all of the provided animations starting with 'c4-' into your handles or horns. (You may need to rez them on the ground to do so.) These animations will then appear in the 'Poses...' menu for your owner's convenience.
To load up special poses in NanAO, copy all of the provided animations starting with 'c2-' into NanAO's Contents, and then edit the _special notecard, adding each one on a separate line. The end result is listed below.
~~~~~~~~~~~~~ (start of _special notecard, ignore this line)
doll stand
female1
female2
female3
female4
female5
female6
female7
female8
female9
female10
female11
female12
female13
female14
female15
female16
nadu
sample dance
squat
c2-above
c2-above-f
c2-front
c2-front-f
c2-raised
c2-raised-f
c2-rear
c2-rear-f
c2-hanging
c2-crossed
c2-back
~~~~~~~~~~~~~ (end of _special notecard, ignore this line)
Finally, if you want to change the lighting color on your cuffs but don't have ARES or Companion available, you can use the included NS Wavelength Selection HUD to make adjustments. (Please note that this HUD can't be used with ARES; instead, use the newer Bismuth Color HUD.)
COMMANDS
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If you have ARES or Companion, the following commands will be available to you:
@cuffs log: Toggle [+] and [-] messages for animation logging.
@cuffs anim list: list number of programmed animations
@cuffs anim list <page>: list 20 programmed animations starting from page <page>
@cuffs anim <UUID>: list chains for animation <UUID>
@cuffs anim <UUID> chains none: remove all chains for animation <UUID>
@cuffs anim <UUID> chains <source>|<dest> [...]: assign source|dest chain pairs for specified animation
To add recognition for a new animation:
1. Turn on logging with '@cuffs log'. This will show you whenever any animation is started or stopped. Turn off your AO and detach any animated mesh accessories like heads, wings, or tails to limit crosstalk.
2. Play the animation. Within a few seconds it will appear in chat as [+]xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx, where 'x' is some letter or number.
3. Turn the animation on and off again a few times. Wait up to 5 seconds each time. Eventually you should be confident which animation it is. Copy the UUID.
4. If the animation is for handcuffs (wrists only), type:
@cuffs anim xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx chains rcuff|lcuff
where xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx is the UUID of the animation you're working with.
5. If the animation is for ankles only, type:
@cuffs anim xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx chains rlcuff|llcuff
6. To cross-link the cuffs, use:
@cuffs anim xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx chains rcuff|lcuff lcuff|rlcuff rlcuff|llcuff llcuff|rcuff
This will tie the right wrist to the left ankle and the left wrist to the right ankle, which is good for hogties and other tight bindings.
7. To straight-link the cuffs, use:
@cuffs anim xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx chains rcuff|lcuff lcuff|llcuff rlcuff|llcuff rlcuff|rcuff
This will tie the right side and left side without any cross-over.
Other chains lists are of course possible! You're free to experiment.
If you make a mistake and want to remove an animation, just enter 'none' after 'chains'.
UPDATES
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This is the first version of the NS Vinculum Cuffs. Future updates will add a secure menu that allows the owner to swap materials and play animations without requiring the use of extra attachments like the NS Handles.
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© 2025 Nanite Systems Consumer Products
Questions? Comments? Contact us at support@nanite-systems.com