Report #3401
NanAO 9.0.4: Manually cycling animations then letting autocycle take over occasionally causes system idle animation
source | armelthelae |
---|---|
version | 0.3.1 |
status | NEW |
priority | TRI |
target fix | |
report date | 2024-04-06 23:06:59 |
report | When utilizing NanAO 9.0.4, if you activate an AO and enable timer-cycling, then manually cycle your standing animation a few times, when the autocycling kicks in it occasionally will cause you to not go into an AO-based stand animation but into one of the stock SL stand animations. No errors/warnings are given, and the next autocycle seems to load an AO animation fine, so this seems like an occasional annoyance rather than a major break/fix need. |