Report #2934
ACS Chargeseconds limited to 400/s
sourceDaekar Crimson
version0.1.1
statusRES
priorityTRI
target fix0.1.2
report date2023-07-22 23:06:18
reportLimit does not exist in any version of Companion. Hampers function of high-speed third party chargers. (This should be users-choice.)
BlackWyvern 9 months ago
Chargeseconds* I proofread everything but the actual title. My apologies.
rhet0rica 9 months ago

This is, in fact, incredibly dangerous to exceed. The value was chosen to prevent meltdowns. The cooling model in ARES is much more realistic than the one in Companion, and therefore much less tolerant of extreme charging. Adding this limit was the only way to stop turbo charging on the Charger 4 from blowing up units. (Other casualties include FTL and shield recharge, which spend too much power.)

But, that being said, I've added a setting to alpha 1.2 for this, called status.intake-limit which defaults to 400000 J. When that version comes out it will be possible to adjust this value.

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