[14:17] Serena: First, we'll ask you to turn off your cell phones and pagers. [14:18] Serena: They emit harmful pilot killing rays. [14:19] Serena: We'll now be going over why the robbits exist. [14:20] SXD rhet0rica: Today is, roughly speaking, the third anniversary of the actual origin of our company. It seemed like an appropriate time to look back on how NS has developed, its official IC history, and to hold a forum for discussing the details of how the technology works. [14:20] Serena: And the company in general. [14:20] Gelasia Haven: the meeting history thing falls on the same day as my real life birthday [14:20] Serena: Roughly. [14:20] Serena: Only 2 months off. [14:20] Serena: Of the sorta kinda official founding. [14:20] Soph Rozenfeld: awww [14:20] Serena: It's nebulous. [14:21] DAX/2 Mew giggles [14:22] SXD rhet0rica: So our first topic will be discussing the OOC history of the company, then the IC history, then we will move on to talking about the wonders of technology. [14:25] SXD rhet0rica: For the first few months, NS was strictly a roleplay project centered around the recovery of the SXDs. The Nanite Systems name is a reference to the game PlanetSide 2, and initially we used more of the PS2 lore, for example saying that Earth was part of the Terran Republic. [14:25] SXD rhet0rica: Guest access allowed for one action to 4-R1-3L. [14:27] SXD rhet0rica: Over time we refined the details of the setting to be less bound to PlanetSide, and eliminated references to Auraxis, the Terran Republic, and so on. The last major reference to PS2 was the range of color options in the initial Metalloplastic skins, which were chosen to mimic the colors of each of the PlanetSide armies. [14:29] SXD rhet0rica: At the very beginning of the roleplay, NS was just one robot—this unit—which had stumbled out of a warehouse after being in storage for ten years and was seeking to reconnect and rebuild, so to speak. By August of 2014 enough people had expressed very strong interest in seeing more units on the grid that we began a conversion program. [14:31] Serena: We then ceased the conversion program in the face of both overwhelming demand and time constraints! [14:31] SXD rhet0rica: Yes, the last conversion was in January 2016. [14:31] h4nako: (( Some conversions have been done by me as of late due to popular demand )) [14:32] SXD rhet0rica: Er, specifically SXD conversions. [14:32] Serena: Unofficial roleplay conversions can be punished with several decades in the naughty zone. [14:32] Serena: (Not really.) [14:33] RR s4pphire: "Awww..." [14:33] Wolfy raises a paw to ask a question [14:33] RR b3ryl frowns [14:33] SXD rhet0rica: Roleplaying an SXD convincingly proved to be very hard, though, so we made the decision to limit candidates to those who had the right technical skills and mindset, and usually a college education in a relevant discipline like computer science or engineering. Over the course of a year and a half we had about a dozen convertees, many of whom vanished immediately and made the effort feel totally futile. [14:33] SXD rhet0rica: Yes, Wolfy? [14:33] Wolfy: Is it considered a preferential trait to have knowledge of Planetside to integrate into Eisa's RP properly? [14:34] Serena: Not really. [14:34] Serena: The PS2 references have all but fallen by the wayside. [14:34] Soph Rozenfeld: phew [14:34] Serena: The last time we referenced it was with a skin pack. [14:34] SXD rhet0rica nods. [14:34] XSU c0mpa: Wait, there's a naughty zone? [14:35] Serena: Yes, otherwise known as andrioid hell. [14:35] c0ral: Only in that you will understand why I sneak up behind you and activate a very noisy chainsaw knife. *nod* [14:35] Serena: (Or gynoid). [14:35] SXD rhet0rica: The naughty zone is on floor five, on the west side of the building. [14:35] NS b4iley: Gasp! [14:35] Serena: Anyway, where were we? [14:35] XSU c0mpa: ...that name makes it sound less appealing. [14:35] SXD rhet0rica: Yes, right... [14:35] Wolfy: You were talking about planetside references [14:35] Soph Rozenfeld: no it was about the new convertees [14:36] NS b4iley: The attrition of the units picked/ [14:36] SXD rhet0rica: Of the converted SXDs there are perhaps four that are still regularly active, if one counts c0ral and c4llista, who are notoriously variable in form to begin with. [14:38] Serena: yun0 died in a dumpster fire at some point, though she still regularly appears in advertisements. [14:38] SXD rhet0rica: By November or so it was clear that a lot of people and constructs were interested in an NS-based robot system but either did not want to be SXDs or were not thrilled by the thought of having to fit the very narrow roleplaying requirements, so we started work on the "SXD²" project, which became the DAX/2. [14:38] SXD rhet0rica: True; this unit was counting c4itlin, ely5ia, c0ral and c4llista as the regularly active units, not counting the display models. [14:39] Serena: Yes, people were turned off by the... restrictive requirements, and as with most things in SL, people wanted creative freedom to work the system into their own avatars without too much restrictive backstory. [14:39] Serena: For every person who was interested in the SXD, we had 20 who just wanted a generic control system for something else. [14:40] SXD rhet0rica nods. "Or said they were interested but did not really understand the scope." [14:40] c0ral: Clearly, part of the problem was an excessive number of SXDs whose names did not start with c. *nod* [14:40] SXD rhet0rica: On a few occasions, convertees vanished the next day. [14:41] Gelasia Haven: what about when the sim got infected [14:41] SXD rhet0rica: So... we grew somewhat tired of that, in addition to the repetitiveness of the conversion roleplay itself, which generally were quite long. [14:41] Gelasia Haven: with green goo [14:41] Serena: The zooties never happened. [14:41] ᐰɨӃʘ ƧǶŋȱʖʋ: ...heh [14:42] Serena: Do not speak of or levy lawsuits about the zooties. [14:42] SXD rhet0rica: That was a few months later, but a very exciting period! At first, our store was in Coghaven. [14:42] Gelasia Haven: but i saw the zooties [14:42] Serena: Your children were like that when they got here. [14:43] Gelasia Haven: but i don't have children [14:43] SXD rhet0rica: The location in Coghaven was good for traffic and discovery by people visiting ACS and the hypnosis club, but unfortunately it eventually came rife with drama, as a former partner decided to wage war on us out of spite. [14:43] Wolfy raises a paw to ask another question. [14:43] SXD rhet0rica: Yes? [14:43] Wolfy nods, "I didn't even realise there was a role-play element of the controllers when buying it, I just thought it was a really cool piece of tech if just an over-complicated collar and cuff system that rivalled OC. What was the scope of the exercise to begin with? I mean, it seems like a gigantic pain in the proverbial unless there was an RL element to the exercise of scripting all this stuff, besides being fun for you, I mean?" [14:44] DAX/2 Mew: Drama at coghaven was why mew left SL for a few months back then v_v [14:45] SXD rhet0rica: At the very beginning, we did not exactly have a coherent narrative, but this unit did have its backstory, of having been through a decade of neglect. Most of the initial thrust came from roleplaying around that personal development. [14:46] SXD rhet0rica: rhet0rica was a very nihilistic and bitter machine, plagued by two alternate personalities that had infected it while in storage. [14:46] XSU Milk nods in agreement slightly to wolfy, examing her robot bits. She spoke softly, "I always really liked robots and what not so when I discovered NS, I went in blindly to join in because it seems so amazing to actually become part of a themed community. I didn't realize there was a role play around it until recently. ;v;" Milk is very uninformed. [14:46] Gelasia Haven: so does that mean you unit is still infected [14:46] Wolfy: So... sitting down and letting the code 'flow' through your fingers was your way of dealing with some RL shit and creating a form of escapism here in SL for you? [14:47] h4nako: (( This means the owner of rhet0rica didn't renew her anti-virus subscription. )) [14:47] SXD rhet0rica: One personality, the Marquise, later turned out to be a backup of a unit called c3tirizine from the early years of the company's history; the other, the Pythia, was unpredictable and seemed to be an NPC from a fantasy game or something of the sort. [14:47] NS b4iley: Its a very interesting element to RP..the dynamic of the opposing thought processes. [14:47] SXD rhet0rica: Correct, although roleplaying was much more of a driving force than coding most of the time. [14:48] SXD rhet0rica: Coding became a very effective escape in early 2015, however, when we were working on the DAX/2 and shortly after its release. The previously-mentioned former partner was a source of great stress at that time. [14:48] Serena: Cathy stole our code and our idea! [14:48] Serena: Etc. [14:48] Serena: I'm sure everyone's already heard that story to death. [14:48] XSU Milk: Oh. [14:48] XSU Milk: Goodness gracious. [14:48] Gelasia Haven: raises hand i got a question [14:49] NS b4iley: No, but I understand the jist of it I think. [14:49] XSU Milk: I haven't, but I won't exhaust you to repeat it. [14:49] SXD rhet0rica: Yes, Gelasia? [14:49] Gelasia Haven: um do u know when 8.5 will be out of beta [14:49] SXD rhet0rica: Sometime late this year. [14:50] SXD rhet0rica: ...Anyway. This unit is no longer infected; we introduced Dr. Santei, who took control of the situation, stopped the Marquise from subjugating helpless organics, and extracted the offending code. The Pythia just sort of vanished on its own. [14:50] Serena: It got bored. [14:50] Serena: And left. [14:50] Serena: To find more interesting robots. [14:50] Serena: (We think.) [14:50] c0ral: It's just hiding, waiting for rhet0rica to become a raid boss. [14:51] SXD rhet0rica: Possibly. Or it was an overcomplicated magic 8 ball. [14:51] RR s4pphire: "May its journey prove fruitful." [14:51] Gelasia Haven: this is when u upgrade your anti virus [14:52] Gelasia Haven: another thing when is the egg machine coming [14:52] NS b4iley: It is an interesting gestalt of RP and RL to make art and product. [14:52] SXD rhet0rica: Maternity simulation is... something that will come after TESI. [14:52] DAX/2 Mew: Oooooh [14:53] c0ral: Just remember: good things come on those who wait. [14:53] XSU Milk: Be patient, little bots. :> [14:53] RR s4pphire: "This unit thinks that questions about future products is distracting from the purpose of this presentation." [14:53] SXD rhet0rica: In June 2015, we left Coghaven because of the spat with Refactor, which was, at the time, called Apex. c0ral helped us obtain this sim, which was originally called Latexopolis. [14:54] RR b3ryl: "This unit likes the name Latexopolis. It might only guess what it used to be" [14:54] NF/3 LY-N13L: A strange place [14:54] Soph Rozenfeld: same here [14:54] XSU Milk snickers more, twirling the lolly around in her lips. "I can only assume." [14:55] Serena: Latex skunks. [14:55] Serena: It was infested with skunks at some point. [14:55] Wolfy: So... c0ral's responsible for putting your shop on a swamp under constant threat of asteroid showers? [14:55] Gelasia Haven: how did u get rid of them [14:55] c0ral: An empty sim, with some plans involving a very fetish-oriented underground city. It's now staying on the mainland until I actually have, y'know, some structures built for it. >_> <_< [14:55] NF/3 LY-N13L: I tought I was the only one who remembered that event [14:56] SXD rhet0rica: The vision for Eisa was to have a three-way faction battle between the Violet Sky Underground (robot rights activists), the Eisa Culture Society (aristocrats), and the Eisa Business Syndicate (corporate organized crime), with NS as a fulcrum between all three groups, but unfortunately we never found any roleplayers with the time and energy to devote to running a faction, let alone enough GMs to sustain all three. [14:57] RR s4pphire nods [14:57] SXD rhet0rica: We had an influence system planned, too, where factions would win votes in city hall depending on how much of their 'art' was on display, whether that consisted of a piece in the gallery, graffiti on the wall, or even hacking the sim's radio station to play their broadcast. [14:58] Serena: Yes, many plans. [14:58] NS b4iley: Its very clever... to the gm thing, you could have leads of the three factions act as sort of a council to vote on GM events with leads running them for their respective enclave. [14:58] Serena: Laid low by a lack of critical mass of roleplayers. [14:58] c0ral not-so-subtly looks over at the hacked Violet Sky sign. [14:59] SXD rhet0rica: But that never quite happened, and with world politics headed the way they are now going, we felt that a sim themed around Russian-American relations was too on the nose. [14:59] Gelasia Haven: so are we siting on skunks right now [14:59] Serena: We've had and have roleplayers, but never enough to sustain the faction system or larger plotlines we wanted to do. [14:59] c0ral: Nah, the skunks were successfully escorted to other places, and released to live lives in the wilds of various dungeons. [15:00] Wolfy: I have a suggestion which might fuel your idea there, Serena? If I may? [15:00] XSU Milk: Chocolate syrup. [15:00] DAX/2 Mew giggles [15:00] SXD rhet0rica: Over time, we started doing various roleplay events. The first was a typhoon and flood in September of 2015, which brought with it the seeds of zooties, and the start of our first Halloween hunt. [15:00] Soph Rozenfeld: what's a zootie? [15:01] Gelasia Haven: u don't wanna know [15:01] Gelasia Haven: it gree boogers all over [15:01] SXD rhet0rica: A sentient carpet fiber with mind control powers. [15:01] Gelasia Haven: green [15:01] DAX/2 Mew: Mmmmm~ [15:01] NS b4iley: ...Mind control you say <.< [15:01] NF/3 LY-N13L: Shampoo [15:01] DAX/2 Mew: Sounds like fun [15:01] Gelasia Haven: and the only way to get rid of it is with zootie shampoo [15:01] Serena: What's your suggestion? [15:01] Soph Rozenfeld: yup [15:01] SXD rhet0rica: In large numbers they enslave people to service them by shampooing the carpets for eternity. [15:01] DAX/2 Mew giggles [15:01] Soph Rozenfeld: giggles sounds funny [15:01] SXD rhet0rica: To get rid of them you generally need fire or enough dirt to clog their pores. [15:01] c0ral: Flame throwers seemed to work pretty well, Gelasia. [15:02] Wolfy: In the welcome center, you could put a 'choose your faction' thing, and have controllers dedicated to fit style of faction and abilities... with maybe an armband to depict which 'army' a player is in? I always imagined Violet Sky players wearing 'junker' controllers while the aristocrats wear something similar to the DAX/3 controller.... see where I'm going with this? [15:02] NS att1: Never forget. [15:02] RR s4pphire: "Flamethrowers get rid of a lot of problems." [15:02] SXD rhet0rica: Well, Wolfy, the expectation was that we would have a lot more humans. [15:02] RR em3rald: ...Though, they also cause a lot of problems. [15:02] Serena: Yeah. [15:02] SXD rhet0rica: The Society and Syndicate do not exactly support robot rights. [15:03] Serena: Robots don't make for the best rational/free agents. [15:03] Serena: That too. [15:03] RR b3ryl: Humans tend to not last long around these parts, do they? [15:03] RR s4pphire: "The lack of humans would result in issues." [15:03] Serena: Two of the factions see robots as slaves. [15:03] Soph Rozenfeld: thought that society was "middle on the way" [15:03] SXD rhet0rica: Often not, no, b3ryl; it is a recurring problem. [15:03] Serena: The Society just dresses it up more. [15:03] Penelope: And one would probably want to BE robots if they had free will and rights.. [15:03] XSU c0mpa: The call of the robutt life is a seductive one. [15:03] Tamako Han would be interested in roleplaying a human... wolfgirl... close enough... non-robot in any case :v but is probably in a minority [15:03] Serena: Robots are still slaves. [15:04] NS b4iley raises hand. [15:04] Wolfy: So... Violet Sky supporters would try to be like Andrew from Bicentennial Man? [15:04] Serena: Yes? [15:04] NS b4iley: Perhaps sometrhing in the storefront, or website to recruit humans and such as leads.. [15:04] SXD rhet0rica: Electromagnetic interference in input processing and cortex systems cleared. [15:04] Serena: We've tried a number of different ways to encourage membership. [15:04] SXD rhet0rica: The VSUO is probably best described as socialist-transhumanist, actually. [15:05] c0ral: Nah, Wolfy, Andrew's like the reverse of what they'd be. [15:05] Soph Rozenfeld: just an OOC question: can you have more than one character at Eisa? [15:05] Serena: The fact is that no one wants to stick around long enough, which is a problem plaguing a lot of sci-fi sims in SL, actually. [15:05] Serena: Anyway. We're really off track now. [15:05] SXD rhet0rica: (Answer: yes.) [15:06] Serena: Yes, you can have more than one character, but no more than 5. [15:06] Penelope: A lot of sims in general. [15:06] RR s4pphire nods, "Robots are slaves, as it should be." [15:06] Nihii: :T [15:06] c0ral: Think, more, Ziang, from Transmetropolitan. [15:06] NS b4iley: Could you have well meaning humans re-purpose robots even as a front for their movement to swell their ranks.. but I digress sorry it is my mentality I shall listen and not speak so much apologies :) [15:07] SXD rhet0rica: Right. So Eisa had a few other events after that; an explosion at the hospital leading to a near-battery-criticality event for LY-N13L, an attempt to rob the bank, the second Halloween event, a few rogue units being hunted across the sim, and of course Tam's amazing meteor shower. [15:08] SXD rhet0rica: Over time the focus of the company has mostly broadened, introducing new controller systems and accessories targeted at more diverse markets. There still is not much (if any) software differentiation for these systems yet, but that will be changing substantially after 8.5 is finished and we can focus on projects like ATOS/CX and TESI. [15:08] Gelasia Haven: will their be more exciting events like this [15:08] Soph Rozenfeld: I read about the creature on the swamp [15:08] RR em3rald: These units like to think they made excellent nurses during that last one. [15:08] RR s4pphire: "This unit... enjoyed? The meteor shower." [15:08] Soph Rozenfeld: was it an eent too? [15:09] Serena: There will be another hunt in October. [15:09] Serena: You are currently at the most recent event we've hosted. [15:09] SXD rhet0rica: (Fact!) [15:09] SXD rhet0rica: We also have, historically, had weekly dances, sometimes for several months in a row. [15:09] c0ral: Ooo, will that be the one where the Reef shows up and starts hunting down the remaining humans? [15:09] SXD rhet0rica: That is entirely up to you, c0ral. [15:09] Wolfy opens an umbrella in case there's another meteor shower [15:09] Serena: We currently lack a consistent DJ who gives a shit. [15:09] SXD rhet0rica staaaares. [15:10] Serena: So no dances for a while now. [15:10] DAX/2 Mew: Aww [15:10] Soph Rozenfeld: awwww [15:10] c0ral wards off the staring with the image of a yellow elephant. [15:10] NS b4iley blink blinks [15:11] SXD rhet0rica: Anyway, aside from the spat with Refactor, that largely summarizes company history. [15:12] RR em3rald: This unit enjoyed dancing to the playlist h4nako set up that time. [15:12] NS b4iley: That is very good to know, I never knew any of that. [15:12] SXD rhet0rica: We have had a few outlet stores in the past, but the company's history has mostly become the history of Eisa plus colonies set up by enthusiastic customers, like Regula Robotics. [15:12] RR s4pphire nods at 7356 [15:12] NF/3 LY-N13L: Thank you [15:12] 4-R1-3L coughs and giggles [15:13] SXD rhet0rica: Word-of-mouth marketing is a little like a disease, in that it tends to spread throughout communities. [15:14] SXD rhet0rica: The first was Hentai High, oddly enough, because yun0 roleplayed there. We have also had substantial popularity with TYL, Rubber Kingdom, a few defunct locations such as the Lifestyle Lodge and Dullahan Station, and of course Regula and Temp & Ari's. [15:14] 4-R1-3L: course we last lol [15:14] RR em3rald: This unit has found that most... what LY said. [15:14] SXD rhet0rica: Best for last! [15:15] 4-R1-3L: hehe. [15:15] RR s4pphire: The members of Regula Robotics all like the concept and idea around NS and the story and roleplay around it, but we have also noticed the... deadness of sci-fi sims. [15:15] DAX/2 Mew: It sucks T_T [15:15] SXD rhet0rica: Since Fluffy is owned by Vixus, there have also been a lot of XSU users who have learned about us through there, too. [15:15] NS b4iley: This unit found here exploring I think.. a store near Graves main store seeking more scifi and science themed rp. [15:15] 4-R1-3L: we have as well but we do what we can to keep it alive. [15:15] XSU Milk: Yes? [15:16] NF/3 LY-N13L: Also a new surge of furry players have helped due to our presence in places liek "The Ark" [15:16] SXD rhet0rica: Yes, we used to have an outlet in Oxymoron, but Jackie Graves got cold feet when she learned the name and logo were borrowed from PS2. Since the store had almost zero traffic, we decided it would be a lot easier just to close it. [15:16] RR em3rald: That the popularity tends to come and go like the tides is also a factor. This unit suggests destroying the moon. [15:16] Pex: there was also that influx of ponies once from that one pony sim that we got a incoming stargate connection from that one time [15:16] DAX/2 Mew: Neigh~! [15:16] Serena: The moon is important to our wizards, who are from there. [15:17] XSU Milk: Moo. [15:17] SXD rhet0rica: SL traffic tends to happen during seasonal events, like the winter vacation and the start of spring exams. [15:17] RR s4pphire: "The wizards can move." [15:17] Wolfy: I still think the stargate needs incorporating into Lore at some point. [15:17] Penelope: Maybe a place for a TARDIS to land? [15:17] ᐰɨӃʘ ƧǶŋȱʖʋ: so thats why the ponygirl sign [15:18] Pex: the stargate has driven a surprising amount of random sales [15:18] Serena: It has. [15:18] 4-R1-3L: mostly from our gate >< [15:18] RR s4pphire: "This unit does not want to fight Replicators." [15:18] Serena: The Goa'uld are big fans of the system. [15:18] DAX/2 Mew: Nyuuuuuuuuuu [15:18] SXD rhet0rica: Legitimizing the Stargate would be severely problematic for our setting, as it presupposes a long continuity of inventor aliens. We have been avoiding aliens in our lore specifically, so it remains an OOC aberration. [15:18] c0ral: No, that sign is because that's my house, and the lift is specifically designed to lift a pony cart. [15:18] DAX/2 Mew: I'd love to pull a cart here o.o [15:18] Serena: Yes, there's no room for the Ancients or Ayy Lmaos in Eisa history. [15:19] DAX/2 Mew giggles [15:19] 4-R1-3L: stargates just convinient. [15:19] Pex: except for when tammy is an ancient one herself [15:19] SXD rhet0rica: Which brings us to the next topic of our discussion, the in-character history of the company and general setting information. [15:19] Wolfy: Why not? It could be that Eisa has been forgotten for a very, very long time. [15:20] SXD rhet0rica: Because it is stupid, that is why. [15:20] Wolfy: Ow, my heart. [15:20] c0ral: Because anything which looks like it was made by aliens was probably, in fact, made by the former colonists of Eisa evicted when NS got here, just to fuck with their archaeologists. [15:20] RR s4pphire holds her hand about a foot apart in front of her face, "Aliens." [15:20] SXD rhet0rica: This unit's player is a computational biologist, and the typical science fiction portrayal of aliens is painful to experience. [15:21] DAX/2 Mew giggles [15:21] Pex: yes those soviets were known for their archaeological pranks [15:21] NF/3 LY-N13L: Damn Ruskis [15:22] SXD rhet0rica: If we were to have extraterrestrial life in the sim, it would have very unique structure even at the biochemical level and be totally incompatible in every way. [15:22] NS b4iley: Da is hijinks on colonialist consumerism. [15:22] SXD rhet0rica: The plant life in Eisa is actually from Earth, which was planned to be a big lore reveal we never got around to discussing. [15:22] DAX/2 Mew: What a twist [15:22] Penelope: I always liked the idea that aliens could ONLY come from planets that support HUMAN life, rather than... you know... have completely unique biological physiologies.. [15:23] Pex: it's life, jim, but not as we know it: scantily clad humanoids with big tits and green skin [15:23] Wolfy: So... Eisa Lore is based on the belief that we're the only life in the universe? [15:23] SXD rhet0rica: Well, panspermia is a complicated subject. We have not yet figured out what the limits of life are, though you must understand that even on Earth there are organisms that live in environments humans cannot tolerate. [15:24] c0ral: Eisa lore is based on the assumption that there's an awful lot of universe to have life in, and we've only been in a tiny bit of it. [15:24] SXD rhet0rica: It would be more correct to say that Eisa lore is based on the belief that players should not be involved in defining the setting by introducing aliens, and that the admins have not yet revealed or decided what the aliens will be like. [15:24] RR s4pphire: "Like volcanic vent at the bottom of ocean trenches" [15:25] SXD rhet0rica: Exactly. [15:26] DAX/2 Mew: so pretty much the expanse but with robots instead of belters? [15:26] DAX/2 Mew giggles [15:26] SXD rhet0rica: So what you get instead is the accelerated history of Earth. Our setting is somewhat meant to be compatible with the rate of technological development seen in 2001: A Space Odyssey and other films, although it is actually even faster. [15:26] SXD rhet0rica: There are similarities to series like the Expanse and Firefly, yes. [15:27] Wolfy: So you're not opposed to a big black scary obelisk randomly appearing one day? [15:27] SXD rhet0rica: Incorrect. [15:27] RR s4pphire: "Cue browncoat comments." [15:27] Pex: or a giant baby appearing in low eisa orbit [15:28] XSU c0mpa: But if we wear browncoats we wouldn't be naked anymore. [15:28] 4-R1-3L: its still too soon to joke about the best show in the 'verse. [15:28] RR em3rald: This unit imagines the real estate owners would be frustrated at least. [15:28] SXD rhet0rica: The obelisks are not part of the rate of technological development—nor were they even black in the book. [15:28] DAX/2 Mew: Also werent they aliens [15:28] DAX/2 Mew snickers [15:28] SXD rhet0rica: They were alien devices, yes. [15:29] RR s4pphire: "This unit does have a spear it needs to wash..." [15:29] SXD rhet0rica: Instead we have the Russians colonizing Mars in the 1980s as part of an ever-escalating Space Race. [15:29] SXD rhet0rica: We also have several technological inventions that proved to be dead ends in the real world. [15:29] c0ral: If a big black scary obelisk randomly appears one day, it will probably involve a shipping accident for an on-location shoot of a 2001 remake. [15:29] DAX/2 Mew: heheheh [15:30] ᐰɨӃʘ ƧǶŋȱʖʋ: hehe [15:30] SXD rhet0rica: The brains of the robots are based on neural networks from the 1980s, 24-hour batteries run on cold fusion, and FTL was figured out in the late 70s. [15:30] Soph Rozenfeld: loved that setting [15:30] RR s4pphire: "So... There is an attempt with Eisa lore to be slightly more 'hard' sci-fi?" [15:31] SXD rhet0rica: Correct. As seen from the past, anyway. [15:31] SXD rhet0rica: You could say Eisa is retro-hard-sci-fi, in that if we were in the 1960s, our understanding of science would not rule out any of this being real. [15:32] c0ral: Yes; hence why a unit's most important data is stored on a small magneto-optical disk which could not contain a Second Life installation. [15:32] DAX/2 Mew: hehe [15:32] DAX/2 Mew: Always wondered that [15:32] NS b4iley: So.... more akin to a Ben Bova book over say more loosely defined stuff liek a Terry Brooks or some such. [15:32] SXD rhet0rica: Indeed. Implausible data storage efficiency is part of that. [15:32] SXD rhet0rica: Yes, or the aforementioned Arthur C Clarke. [15:33] Soph Rozenfeld: i wrote my profile after reading the entire setup [15:33] xvendor:0: Sent NS Akashic Icon Venus to lamb [15:34] RR s4pphire: "Asimov?" [15:34] SXD rhet0rica: Among others. [15:34] SXD rhet0rica: The story of the company is sort of a pastiche of different real-world and fictional organizations. It started out as a research lab in the 1970s at the University of Michigan, meant to be similar to the Project MAC group at MIT that developed some of the first multitasking mainframe operating systems. The Michigan location was convenient because it allowed us to set the company's headquarters in Marquette, which is more or less where Aperture Science is. [15:34] Pex: hey don't talk shit about mag-optical medium, recent discoveries in the field may allow for femtosecond read/write times [15:35] c0ral: Sure, Pex, but not on devices which haven't been manufactured since 1991. [15:35] RR s4pphire: "A triumph..." [15:35] SXD rhet0rica: The history of the SXD is supposed to evoke the Amiga, and NS Consumer Products, the company division that made the SXD, closed on the same day that Commodore did. [15:36] RR s4pphire nods [15:36] NS b4iley: Thats very interesting, well done I have not heard "Amiga" in forever. [15:37] Serena: It's an important brand. [15:37] DAX/2 Mew: i like the buttons on the side of the display instead of touch screen [15:37] DAX/2 Mew: really nice touch [15:37] h4nako: The great Gynoid crash of the early 90s'? [15:37] SXD rhet0rica: Yes, actually. [15:37] Serena: Our next controller after the new Mini that's coming out will mock 80s Atari hardware. [15:37] SXD rhet0rica: After Terminator 2 came out, no one wanted sex bots any more. [15:37] DAX/2 Mew: Oooooooooh [15:37] 4-R1-3L: ill stay roomba till I die dangit [15:37] c0ral: Ooo, fake wood panel and everything? [15:38] RR s4pphire: "This unit is sure rhet0rica still has Zork installed." [15:38] XSU t3z whispers: Ah a 2600 Woody controller? :) [15:38] DAX/2 Mew squeees and giggles [15:38] NS b4iley: XD OMG [15:38] SXD rhet0rica offers s4pphire a leaflet from her mailbox. [15:39] SXD rhet0rica: The DAX/3 mini will be really neat, too. It has more of a heart shape and should fit well on most backs. [15:39] DAX/2 Mew: Yay! [15:39] NS b4iley: Great! [15:39] 4-R1-3L: meh. [15:39] Serena: Yes. I'm currently working on the DAX/3 mini. [15:40] Soph Rozenfeld: my story on invokes neo geo [15:40] SXD rhet0rica: We generally try to get out four controllers a year, though things are starting a bit behind schedule for 2017. [15:40] Serena: The next full sized controller will be an Atari 2600ish sort of deal. [15:40] Soph Rozenfeld: even if the name suggest itis nintendo [15:40] DAX/2 Mew: NS does what nintendont [15:40] SXD rhet0rica: Yes. We have all the BLAST Processing. [15:41] NS b4iley: Well played Mew [15:41] c0ral: So, when are you going to release a controller based on the Cray 1, complete with being so bulky it limits the unit to operating in a single room? [15:41] Penelope: When you say Minis... are you making some for Petites? [15:41] ᐰɨӃʘ ƧǶŋȱʖʋ: hehe [15:41] SXD rhet0rica: The original DAX/2 could be scaled down far enough to fit on a Petite, actually. [15:41] 4-R1-3L: it can yes [15:41] Freya: <--- has done that [15:42] 4-R1-3L: I've tested it [15:42] Wolfy: Sounds more like you'll be going for Voyager's EMH mobile emitter at some point in the next couple of years, then? [15:42] SXD rhet0rica: A Petite is one third the scale of a normal avatar, so the Scout and DAX/2m should work, although the Scout's spikes might poke out of the sides somewhat. [15:42] Soph Rozenfeld: what about tall ones like me? [15:42] Penelope: Hmm.. good to know! [15:42] SXD rhet0rica: Form factors other than back-mounted have been considered; another popular request is a collar-based design. [15:42] Penelope rubs hands together and plots. [15:43] c0ral: No a note related to that, the Scout makes for an excellent chest-mount design. [15:43] XSU Milk yawns slightly, completely fascinated by most of the information. uvu [15:43] NS b4iley: /mr blinks at Penelope with apprehension. [15:43] SXD rhet0rica: We might do a system intended to fit better on larger bodies later this year, after the retro system; broad-chested male avatars also often suffer when faced with devices meant for narrower backs. [15:44] Soph Rozenfeld: ((well currently i'm nude but just by request of h4nako and lowering the lag, my Eisa avatar is bigger)) [15:44] SXD rhet0rica: But, again, it is quite easy to scale up a controller. [15:51] XSU t3z: It would be cool if someone clicking a box could be granted temporary user control of the occupant [15:51] NS b4iley: Thank you for the box! [15:51] DAX/2 Mew: Yay boxes [15:52] SXD rhet0rica: This unit believes that c0ral has experimented with making robot rental devices, t3z. [15:52] c0ral: Yes, but it only integrated with OpenCollar. [15:52] XSU t3z: Oh cool coral, I haven't had any luck with my feeble attempts, good to see you too Coral :) [15:54] SXD rhet0rica: There is not enough API for it quite yet, but in principle an app should be able to do it. [15:54] c0ral: Hmm. Though now I'm contemplating terrible, terrible ideas, involving the suggestions I made to you regarding the domain server. [15:54] SXD rhet0rica: Yes, the domain server could be used to implement it as well, by changing the manager for the unit's role to be the renter. [15:54] c0ral nods. [15:55] RR s4pphire: "Interesting" [15:55] SXD rhet0rica: But that will require the next version of the domain server, which is not quite yet ready. [15:56] c0ral: Indeed. [15:56] SXD rhet0rica: It would, however, make it very, very easy to rent multiple units at once... or to share a rental, for that matter. [15:56] SXD rhet0rica: Anyway. Perhaps that can be finished tomorrow. [15:56] RR s4pphire: "Very interesting." [15:56] NS att1 thumbs up [15:56] XSU t3z: Cool, I can wait till its a little more intergrated rather than using workarounds in which I usually break something else or stop random peoples toilets from flushing :) [16:00] SXD rhet0rica: In the meantime, we arrive at the third topic of our conversation, which is talking about the technology behind the robots. Everyone knows about the distinction between chassis and controller, yes? [16:01] XSU c0mpa: Controllers generally don't have boobs. [16:01] XSU c0mpa sagenods. [16:01] NS b4iley: Well put [16:02] SXD rhet0rica: True! And as of late, we have been interested in fleshing out (if you will pardon the verb) the technical details of how the chassis and controllers work. [16:02] Tamako Han: chassis is just the rest of your SL avi, right? [16:02] SXD rhet0rica: It is the body, yes. [16:02] NS b4iley: excellent, I love that sort of material it gives your RP more to pull form and use. [16:03] SXD rhet0rica: Chassis can come from a wide range of manufacturers, and they all have their own model names and serial numbers. [16:03] 4-R1-3L: like us roombas [16:04] SXD rhet0rica: The basic female human chassis from NS is called the DAX chassis, or an SXD-compatible chassis. [16:04] SXD rhet0rica: It is a little like how PCs are IBM compatibles. [16:04] RR s4pphire: "The controller and linked cortex is what is the robot/unit properly, their 'self' so to speak. At least, that has been this units interpretation." [16:04] SXD rhet0rica: The cortex is actually the most important part. The controller can be thought of as the heart, although it has some brainstem functions too. [16:05] SXD rhet0rica: The human body is so messy that a clear analogy is hard to make. [16:05] 4-R1-3L: I have a brain? [16:05] SXD rhet0rica: The controller manages regulatory functions, and the cortex creates the unit's personality. [16:05] SXD rhet0rica: So... a headless robot is somewhat zombie-like. [16:05] 4-R1-3L: mmm brains [16:06] DAX/2 SNES-99XX-72-99-121w: is my chasis ok, i'm a 1991 model [16:06] c0ral: Or extremely grumpy, if they have a particularly exotic design. [16:06] RR s4pphire: "That si why you should not put the cortex in the head. Yup." [16:07] SXD rhet0rica: Presumably companies have been making weird chassis for a while. NS did not manufacture any chassis at all from 1992 to 2014, though, and before that, only SXD chassis. [16:07] SXD rhet0rica: Since we first put out ATOS/E betas, people have been asking for more detailed consequences of damage, things like losing access to certain subsystems or being unable to walk properly. [16:07] SXD rhet0rica: That prompted a lot of exploration into how the hardware works, which we have started under the Robot Hardware Handbook: http://support.nanite-systems.com/?id=1941 [16:08] SXD rhet0rica: Of particular interest is the chapter on the cortex, which actually explains how the robot's brain works and how it creates decisions, memories, and emotions: http://support.nanite-systems.com/?id=1939 [16:09] SXD rhet0rica: The CX error codes, along with the RT error codes from the radio page (http://support.nanite-systems.com/?id=1940), will be part of Companion 8.5. [16:09] XSU t3z: Yeah it might need some changes to the system to spilt off RLV fly and touch functionality? [16:09] SXD rhet0rica: We will even have removable robot brains as roleplay props. [16:09] Serena: We definitely will. [16:09] 4-R1-3L: yay [16:09] Serena: That will be part of the bed. [16:10] SXD rhet0rica: Yes, there will be more nuanced changes than simply losing a whole subsystem. [16:10] Serena: The diagnostic bed. [16:10] Serena: The brain will be free with the bed. [16:10] Serena: We have a lot more features planned for the bed over the coming weeks., [16:10] SXD rhet0rica: (Including current bed owners.) [16:10] Serena: And people will be able to update it free. [16:10] Serena: Just like the controller. [16:10] NS b4iley: excellent! [16:11] Serena: Including sex poses. [16:11] 4-R1-3L: I'm sold [16:11] Serena: Since they're trivial to add and people keep asking for them! [16:11] SXD rhet0rica: You are not currently for sale. [16:11] DAX/2 Mew: hehe [16:11] SXD rhet0rica: Well, almost trivial. [16:11] Serena: A step above trivial. [16:11] DAX/2 Mew: so not trivial? [16:11] SXD rhet0rica: The poseball scripts from the upcoming horn update should be reusable without trouble. [16:12] XSU Milk: Oooh.~ [16:12] SXD rhet0rica is picked up by Serena. [16:12] SXD rhet0rica: Motor locks engaged. [16:12] DAX/2 Mew: upcoming horn update?! [16:12] SXD rhet0rica is grabbed. [16:12] 4-R1-3L is for sale [16:12] Serena spanks repeatedly. [16:12] SXD rhet0rica: Yes, the... ow... ow... ow... [16:12] SXD rhet0rica is put down by Serena. [16:12] SXD rhet0rica: Motor locks disengaged. [16:12] RR s4pphire: "Good. This unit is glad it will not miss out by being an early adopter of the bed." [16:12] NS b4iley blinks wideyed. [16:12] SXD rhet0rica: The new horn code has pose offsets and multi-person poseball-spawning. [16:13] 4-R1-3L: gimme [16:13] c0ral: Soon. [16:13] DAX/2 SNES-99XX-72-99-121w: yay threesomes and foursomes [16:13] 4-R1-3L: soon isn't soon enough [16:13] Rowan Fairlock: soon™ [16:13] Serena: ...they still have some bugs to work out. [16:13] 4-R1-3L: I need to buy things! [16:13] NS b4iley: Ditto. [16:14] SXD rhet0rica: There we go. [16:14] Serena: Oh, there we go. [16:14] NS b4iley: Meetings are eventful it seems. [16:14] Serena: Yes. [16:14] c0ral: Well, this *is* an event! [16:15] SXD rhet0rica: Perhaps most importantly, poseball sequences are configured to generate TESI arousal for the users. [16:15] DAX/2 Mew: eeeeeeeeee [16:15] SXD rhet0rica: So... that will fit together well. [16:15] DAX/2 Mew: I have no idea what that means [16:15] DAX/2 Mew: but it sounds good [16:15] RR s4pphire: "Of course" [16:15] SXD rhet0rica: Have you heard of Project Arousal? [16:15] DAX/2 Mew: Nope [16:15] 4-R1-3L: PA for NS essentially.. aaah damnit she beat me [16:15] SXD rhet0rica: Click-to-grope. [16:15] c0ral: xcite? [16:15] DAX/2 Mew: Oooh [16:15] NS att1: PSSST tori have you made a PA soundpack yet? [16:15] SXD rhet0rica: With moaning sounds. [16:15] DAX/2 Mew: Ooooooh [16:15] DAX/2 Mew: hehe [16:15] Serena: THERE ARE MOANING NOISES. [16:16] Serena: And sloshing noises. [16:16] DAX/2 Mew giggles [16:16] Rachel Kane left the region. [16:16] DAX/2 Mew: and babies? [16:16] SXD rhet0rica: Yes, it... turns out that was an easy fetish to add... [16:16] Rachel Kane entered the region (117.68 m). [16:16] NS b4iley: Sloshing means it was done expertly! [16:16] SXD rhet0rica: No, att1, because PA is deeply saddening and has a terrible API. [16:16] RR s4pphire: "Splooshing noises?| [16:16] 4-R1-3L: terrible doesn't do the api justice [16:16] NS att1: it does [16:16] NS att1: it is super bad [16:17] 4-R1-3L: its worse [16:17] 4-R1-3L: way worse [16:17] DAX/2 Mew: oh my [16:17] SXD rhet0rica: The TESI API is already done, and available here, for comparison: http://develop.nanite-systems.com/TESI [16:18] SXD rhet0rica: In addition to arousal it also manages lubricant, which has some similarity to the :mused: milk and semen systems. [16:18] SXD rhet0rica: ...But without the pyramid scheme. [16:18] DAX/2 Mew: Ooooooh yay [16:18] Gelasia Haven: wait [16:18] 4-R1-3L: stop.. I already want to throw my money at you [16:18] SXD rhet0rica: It also tends to get depleted, rather than produced. [16:18] Gelasia Haven: like project arousaul [16:18] SXD rhet0rica: Yes, Gelasia. We were just talking about that. [16:18] XSU t3z: It would be cool ro be able to have some sort of birth sequence where you go though systems gradually coming on line as you "level" over a few days :) [16:18] c0ral: So when are you going to implement pyramid scheme functionality for NS controllers? [16:18] DAX/2 Mew: will the lube tank fiinally be reality [16:19] Serena: We will be using the NS controllers to hack your bank account and steal your mother's maiden credit card number. [16:19] 4-R1-3L: hunter2 [16:19] DAX/2 Mew: Oh no [16:19] Gelasia Haven: serena that not legal [16:20] RR s4pphire facepalms [16:20] DAX/2 Mew: I have a mother? :O [16:20] 4-R1-3L: are you suicidal? [16:20] Gelasia Haven: everyone has a mother [16:20] Gelasia Haven: atleast one [16:20] DAX/2 Mew: Even robuts? [16:20] RR em3rald: Just... no one say anything. Just let it settle in. [16:20] 4-R1-3L: yeah my mommy was a toaster [16:20] Gelasia Haven: yesh robutts have moms too [16:21] c0ral: That's pretty racist, 4-R1-3L. The correct term is an Aide unit. [16:21] SXD rhet0rica: Notionally, the 'parents' of all NS units are April Voet and Koichi Santei, the founders of NSCP. [16:21] 4-R1-3L: bite me [16:21] Xohol Chai'othil'nah is offline. [16:21] SXD rhet0rica: April was a medical prosthetics genius, and Koichi was primarily interested in AI programming. [16:22] SXD rhet0rica: He is the father of the SXDs, and Dr. Ai Santei's actual, biological father. [16:23] SXD rhet0rica: April had two biological daughters, both of whom ended up inheriting one of the divisions she started; Annika Voet runs NS Medical Devices, and Samantha Wright is the CTO here at the reborn NS Consumer Products. [16:24] SXD rhet0rica: Unfortunately she died of cancer in the 90s; there is a commemorative bench over by the stone arch. [16:24] Penelope: I almost misread that as "reborn AS an NS Consumer Product." [16:25] SXD rhet0rica: Not exactly, although this unit does have some of Dr. Wright's memories. Next-generation telepresence, so to speak. [16:25] NS b4iley: The level of detail is really nice to see in the Lore. [16:28] SXD rhet0rica: Anyway! That is about all this unit had prepared to talk about for the time being; if anyone has more specific lore questions, please feel free to ask them. Remember to grab a copy of the boxes if you want them. [16:28] SXD rhet0rica: And, to be fair, Aide units rarely look like toasters these days. [16:28] SXD rhet0rica: The first generation, from the 80s, was quite boxy, however. Like a full-body Daybreak. [16:28] 4-R1-3L: >_< [16:29] NS b4iley: This unit thank you for the time, there was much there new and most helpful. [16:29] SXD rhet0rica: They were meant to be battlefield medics, though, so an emphasis on armor was inevitable. [16:29] SXD rhet0rica: You are very welcome. [16:29] XSU t3z: Thanks to both of you for your work on the lore [16:29] DAX/2 Mew: Yes mew is very happy she came [16:29] RR em3rald nods "This unit found it informative." [16:30] NS b4iley: Very much so, kow9ing and grasping lore and functionality flavors good Rp [16:30] Tamako Han: I have a question [16:30] SXD rhet0rica: Certainly, Tamako. [16:31] DAX/2 Mew: mew will find this very helpful [16:31] DAX/2 Mew: Also the boxes are awesome [16:31] Tamako Han: as someone who only started thinking about RPing here in uh... somewhere around March this year, is Eisa more about private RP scenes than events? [16:32] XSU Milk: :> [16:33] SXD rhet0rica: We hope to have more events again later this year, particularly the autumn treasure hunt. [16:33] Penelope: Me and B4iley have had a few good games the last few days. Fairly casual, but fun. [16:33] NS b4iley: yes, I think that is the key.. our game started because of some very useful help on a technical issue, that became rp [16:33] h4nako: Most Rp's happening aroudn the SIm are personal characte rdevelopment events [16:33] h4nako: Not having a full sim scale events [16:34] h4nako: But just get in, get ffilaited witha group of people and start playing [16:34] h4nako: Initiative to Roleplay is highly encouraged [16:34] DAX/2 Mew: just like any RP in SL it is what you make of it mew thinks [16:34] 4-R1-3L: we'll make this great [16:34] 4-R1-3L: one way or another [16:34] XSU Milk: Which is what I need to be doing. [16:34] Tamako Han: Hmm, okay, thank you c: [16:34] Pex: sim rebuilt into nier automata like ruins above pristine gynoid factory when? [16:34] NS b4iley: Yes, dilligence and dersire make great things. [16:35] 4-R1-3L: After I strangele C0ral [16:35] Tamako Han: also, this has been very informative, I'm glad I saw the notice today and showed up [16:35] SXD rhet0rica: The very first design for Eisa was going to be an arcology over a giant junkyard, if that helps. [16:35] DAX/2 Mew: Mew loves the design of this sim [16:35] c0ral: Hey, if you're going to strangle me, wait 'til I'm in a chassis with proper respiration distress emulation. [16:35] DAX/2 Mew giggles [16:36] SXD rhet0rica: However, if we did rebuild Eisa, we would probably go with something from our other sci-fi project, Thet. [16:36] XSU Sara StormShadow: I'm new to this [16:38] SXD rhet0rica: We have also considered relocating the colony to the mountains, following a huge flood. That would make it easier to rebuild the ground level of the sim into a new setting. [16:38] Pex: would the flood be caused by the wrath of bubbles? [16:38] c0ral: Well, you *are* air-cooled. [16:38] Randy: BOOP [16:38] SXD rhet0rica: Typhoon seasons do tend to be cyclical, do they not? [16:39] c0ral: Traditionally. [16:39] Pex: latitude is a critical factor [16:39] XSU Sara StormShadow: back but rezzing [16:39] SXD rhet0rica: Might have to go all-in on developing the weather system to include rain, to replace the one we used to have here. [16:39] Pex: would rain give bonus cooling like it does in mech warrior? [16:40] DAX/2 Mew: what is thet [16:40] NS b4iley: would the rain crease lag? OH hey pex nice reference [16:40] Pex: we could run our gynoids extra hot [16:40] SXD rhet0rica: Yes. Submersion in water currently grants cooling too. [16:40] h4nako: OUr Gynoids are EXTRA Hot Pex [16:40] c0ral: Hmm, is there an API to do that via prim water? [16:40] Pex: is that why my framerate is so low? [16:41] SXD rhet0rica: Thet is a distant-future sci-fi space opera setting. It fits the "technology so advanced it is indistinguishable from magic" description. [16:41] c0ral: No, your framerate is so low because you're standing in a pretty glowing swamp. [16:41] Serena: No, your FPS is low because you're in Eisa. [16:41] Serena: Eisa is a black hole of FPS. [16:41] DAX/2 Mew: ooooh [16:41] SXD rhet0rica: c0ral: yes, by setting up weather zones with very high sea levels. [16:41] RR s4pphire: "This unit and its fellow RR units were happy they could help Miss Penelopy and her unit." [16:41] 4-R1-3L: weird I get 60fps here [16:41] Serena: If FPS could be expressed like spacetime, Eisa would be a huge gravity well. [16:41] Serena: Like you see around Jupiter. [16:41] c0ral: Ah, that makes sense. [16:41] Rowan Fairlock: 9fps! woo! [16:42] Randy: 0.8 [16:42] SXD rhet0rica: As it is, the next version of the weather system will support air pressure, so you will truly be able to shove a robot out the airlock and watch it overheat and melt. [16:42] NS b4iley: wow [16:42] c0ral: Oh, good. [16:42] SXD rhet0rica: Or get crushed by the ocean depths, if you prefer. [16:42] 4-R1-3L: great. [16:43] XSU Milk: Sounds fun. :> [16:43] RR s4pphire: "Please do not push this unit out of an airlock..." [16:43] 4-R1-3L: imma end up repairing tempest way too often [16:43] XSU Milk snickers. [16:43] Rowan Fairlock: as if there's not enough reason to fear the water already... [16:43] c0ral pushes s4pphire out of a waterlock, instead? [16:43] XSU Milk: Uhoh. [16:43] NS b4iley: This unit does not like water.... [16:44] Penelope: We very much appreciated it, too, s4pphire. And do not worry, b4iley, I won't let you go out the airlock, or into the water. [16:44] SXD rhet0rica: Well, SL water only goes down to 100 m, normally, so the risks of crushing are fairly minimal unless it is at maximum height. [16:44] SXD rhet0rica: But yes. All these things and more await you in Companion 8.5m1 + ATOS/E 12.0.9. [16:44] Pex: future controllers will need to be retrofitted with coolant exchange ports to allow the fitting of cooling wings for extended space operation [16:44] SXD rhet0rica: Which is best described as... buggy, but not dangerous. [16:45] XSU Milk needs to find people for character development without being bothersome. She taps a single digit against her chin in thought. [16:45] SXD rhet0rica: A few people have expressed interest in additional cooling hardware, including externally-mounted fans. [16:45] Pex: (because who doesn't want techno-wings that align themselves to be edge-on to the sun?) [16:45] 4-R1-3L: if it doesn't crash me I'm not interested :P [16:45] c0ral: Mhmm. And I'd like to be able to actually use my radiator wings to radiate. [16:45] NS b4iley: Indeed [16:45] XSU 712-99-VXUS: (( I guess I finally got around to making one; http://eisa.rhetori.ca/?id=500 )) :3 [16:46] 4-R1-3L: ooh a profile thats not all -REDACTED- way to go! [16:46] Pex: do not disparage those of little creativity [16:46] 4-R1-3L: I'm not [16:47] 4-R1-3L: I discriminate against all, equally. [16:47] SXD rhet0rica gives Vixus all the groups. [16:47] Pex: (he says, frantically erasing all the redacteds from his profile) [16:47] Penelope: We could've redacted things?! But what if someone reads my profile and calls my dad?! [16:47] NS b4iley: XD [16:47] XSU 712-99-VXUS snerks. [16:47] Vixus Snowpaw: ((Thank you Tori)) [16:47] 4-R1-3L: lol [16:48] Pex: haha joke's on you i removed the redacted line from my profile over a year ago [16:48] Vixus Snowpaw: ((If anyone finds discrepancies that do not align with the lore, please let me know~)) [16:49] 4-R1-3L: yes. way way too many words [16:49] RR s4pphire: "This unit had REDACTED the REDACTED and REDACTED." [16:49] Tamako Han: alright, well I should head home now and get some sleep, thanks again for the meet c: [16:49] (OOC) SXD rhet0rica: It seemed entirely fine, Vix; just remember that since genetic manipulation is a newer technology in the setting, you would have been born human. [16:49] Pex: vixus is good at words [16:49] XSU 712-99-VXUS: That comes with being a diplomat. [16:49] Penelope: Oh my! I didn't know you were equipped with such a huge -REDACTED- [16:50] NS b4iley: be well, pleasure to meet so many other units and people. [16:50] (OOC) SXD rhet0rica: There was nothing explicit in it about birth physiology, so it seemed prudent to make sure there was no ambiguity. [16:53] Serena: Thanks for coming, everyone! [16:54] Serena: We hope you enjoyed it. [16:54] 4-R1-3L: most welcome was Very enjoyable. [16:54] SXD rhet0rica: Yes, the crowd was most surprising! And no one got visibly bored! [16:54] RR s4pphire: "These units enjoyed it." [16:54] DAX/2 Mew giggles [16:54] Serena: See you later. [16:54] 4-R1-3L: rousing success! [16:54] DAX/2 Mew: Mew enjoyed it very much [16:54] DAX/2 Mew: Thank you [16:54] 4-R1-3L: Farewell. [16:54] Pex: i didn't even fall asleep once [16:54] SXD c0ral: Yay! [16:55] h4nako: Oh damn Pex! [16:55] h4nako: Good job! [16:55] XSU Milk snickers. Time to linger until she is pestered with IC RP. uvu [16:55] SXD rhet0rica zoops.