(Dec 2, 2017.) [16:38] XSU 712-26-HRPR: Why is everybody shirtless? [16:38] Void Node: Is this the place for beepy sex-ed? [16:38] NS ann4belle: Why are you not shirtless? [16:39] NS ann4belle: No, this is the place for Advanced Underwater Basket Weaving 101 [16:39] SXD rhet0rica: There may be some robot sex ed. [16:40] NS Baroness Ivy: do we need to ask you tori to add an image to our units? [16:40] NS ann4belle: owie. [16:41] SXD rhet0rica: An image? [16:41] SXD rhet0rica: Please be more specific. [16:41] NS Baroness Ivy: a decal [16:41] SXD rhet0rica: On the lid of an Aegis controller? [16:41] NS Baroness Ivy: yes [16:42] SXD rhet0rica: Although it is technically possible, the UVs were not constructed with that in mind. [16:42] SXD rhet0rica: Ms. Peluso can explain in more detail. [16:43] Serena: The UVs on the Aegis lid aren't nearly as good as more recent work. [16:43] Serena: I would need to re-do the UVs for any decal you wanted on it to be legible. [16:43] Serena: Bear in mind the Aegis is coming up on 3 years old? [16:44] Serena: Next year? [16:44] SXD rhet0rica: It is two and a half years old now, yes. [16:44] Void Node: Hmm... with the right scripting, a mostly-invisible prim could probably work pretty well. [16:44] Serena: Yes, you could cheat to add the decal. [16:44] Serena: But adding it to the lid itself would be... work on my part. [16:44] Serena: And I have a hundred other things to work on. [16:45] SXD rhet0rica: Another option might be using this guide (http://support.nanite-systems.com/?id=1975) to replace the NS logo mesh. [16:45] Serena: If you have an applicable icon or device to slap on it, yes. [16:47] Void Node: Whoa, those are some loud fans [16:48] XSU 712-26-HRPR: That actually begs the question. Is there a way to turn down the fan volume? [16:49] Jewel: Wasn't there a lot of Cryo lube or something getting passed out like candy not long ago? [16:49] Dax Dupont: you cannot turn down the sound of the fans when using atos [16:49] Dax Dupont: aside from temporarily till something changes [16:49] Dax Dupont: ifyou are not using atos [16:49] Dax Dupont: do !fan volumehere [16:50] SXD rhet0rica: That said, a future controller update might lower the volume curve on fans. [16:51] SXD rhet0rica: This unit's fan is quieter than normal, for example, at low speeds. [16:51] Dax Dupont: make it so that people can turn off fans and then rapidly overheat [16:51] Dax Dupont: and go kaboom [16:51] SXD rhet0rica: That might happen soon, yes. [16:52] XSU 712-26-HRPR: Hah. I'd settle for the ability to to tune it a little quieter so I stop getting complaints on TP. :P Cause I rather like ATOS. Makes things more... interesting. [16:53] RR KDU/Drone-4354: It is also amusing how spanking a unit damages it. [16:53] Void Node: Evaporative cooling [16:53] SXD rhet0rica scowls at her Mistress. [16:53] SXD rhet0rica: So! Tonight we will talk about TESI, ATOS/CX, possibly AHM, and... ow! [16:53] Void Node: Cum on body, cool it off. [16:53] Dr. Isra'kiel Fairley: TESI is the only reason most are here, let's be real. [16:53] SXD rhet0rica: ...and whatever anyone wants to know more about. [16:53] SXD rhet0rica tsks. [16:53] NS ann4belle: I am here because I have nowhere better to be. [16:54] Dr. Isra'kiel Fairley: It's okay, I appreciate *ALL* of your endeavors [16:54] Dr. Isra'kiel Fairley: Even the ones you don't want public! [16:54] NS Baroness Ivy: Melee tool and Atos [16:54] NF/3 Tor.exe.MK1: I am here because I got abducted, please call the cops. [16:54] RR KDU/Drone-8660: "This drone is here for all the information. None of which will be used for nefarious purposes." [16:54] Dr. Isra'kiel Fairley: The cops are here [16:54] Dr. Isra'kiel Fairley: you're welcome [16:54] Dr. Isra'kiel Fairley jazz hands [16:54] SXD rhet0rica: Hmm. A very wide net indeed. [16:55] SXD rhet0rica: Alright. So you are all familiar with the basics of TESI: stimulation builds arousal, and once the unit has enough arousal, it can orgasm. [16:56] SXD rhet0rica: Importantly, robot orgasm is voluntary. This may seem like a strange decision given how many other ways there are in the system to block self-access, but we regard it as the robot's duty to climax in accordance to when it thinks doing so will provide its user(s) with the most enjoyment. [16:59] SXD rhet0rica: TESI comes with its own command, @lust, which you may have noticed appearing in the @help manual. [16:59] SXD rhet0rica: Here is an example of the command's output: [16:59] SXD rhet0rica: [16:59] SXD rhet0rica: Emotion libido status Arousal level: 0% (power usage: 0.00 W) Lubricant volume: 4.97 L Lubricant purity: 100% Current fluid stage: 0 [16:59] Dr. Isra'kiel Fairley: > purity [17:00] Dr. Isra'kiel Fairley: > in THIS sim [17:00] RR KDU/Drone-8660: "Contaminants are possible then." [17:00] Void Node: Items 1.1, 2, and 4 make sense. I'm not sure what the other two things are. [17:00] NS s4rah: could a unit be brought to orgasm involuntarily too? [17:00] SXD rhet0rica: By default, an aroused robot expends 1 kW of power at maximum excitement, representing the cost of simulating physical arousal and attending to sexual interests. [17:01] SXD rhet0rica: Orgasm can be triggered through any device that properly implements the lust channel (LC) protocol, as long as the unit has sufficient arousal. [17:01] NS Baroness Ivy: where do we add the fluid, is there a dipstick? [17:02] Void Node: Is that in addition to the 0.74 kW used for the other stuff or total? [17:02] SXD rhet0rica: In addition. [17:02] SXD rhet0rica: It is quite intense. [17:02] SXD rhet0rica: The CSU can change the amount, however. [17:02] SXD rhet0rica: Right. On to cryolubricant management. [17:02] NS s4rah: will there be any on screen effects of arousal, like a red mist atthe screen edges? [17:03] Void Node: Is that what purity is about? [17:03] SXD rhet0rica: So far there is a gauge at the bottom of the screen, above the normal HUD. Other effects can indeed be added. [17:03] SXD rhet0rica: Normally a robot contains 5 L of fluid, which is used as both coolant and lubricant. The fluid is water-based, and can be replenished orally, in the same way a human consumes beverages. [17:04] Void Node: Oh, so if you drink swamp-water for emergency coolant, you'd get a lower purity? [17:04] SXD rhet0rica: ...Other orifices may also work. [17:04] SXD rhet0rica: Yes. [17:04] SXD rhet0rica: Over time, however, a chemical synthesizer in the unit's stomach region breaks down foreign chemicals and converts it into pure cryolubricant. [17:05] SXD rhet0rica: This also has a power load associated with it. [17:05] SXD rhet0rica: It is smaller; a mere 48 W. [17:05] NS s4rah: and if the lubricant runs out when aroused? [17:06] Void Node: Rapid overheating, I assume. [17:06] SXD rhet0rica: Arousal does burn lubricant, yes. Lower lubricant levels affect ATOS cooling. [17:06] SXD rhet0rica: Controllers with fans are less vulnerable to overheating due to coolant depletion. [17:06] SXD rhet0rica: An SXD is reduced to 50% heat removal efficiency, but an Aegis is reduced to 0% and will overheat as if in a vacuum. [17:07] SXD rhet0rica: So, it is very important to keep your fanless sexbots hydrated. [17:07] SXD rhet0rica: As an example... consider this wine glass. [17:07] SXD rhet0rica places it on the ground. [17:07] SXD rhet0rica: It is scripted to provide a small amount of fluid to the clicker. [17:07] NS ann4belle considers it [17:08] SXD rhet0rica: After two clicks, this unit has: [17:08] SXD rhet0rica: [17:07] SXD rhet0rica: Emotion libido status Arousal level: 0% (power usage: 0.00 W) Lubricant volume: 5.22 L (105 kPa/15 psi) Lubricant purity: 95% Current fluid stage: 5.1 Contaminants: wine (4%) [17:08] Void Node: Ooh, neat [17:08] SXD rhet0rica: And an observant bystander may notice that its breasts have grown somewhat. [17:08] SXD rhet0rica hefts one slightly. [17:08] Void Node: (( ah, is that why your body vanished for a sec for me? )) [17:08] SXD rhet0rica: Let us squeeze that back out. [17:09] SXD rhet0rica: There we go. Back to normal. [17:09] NS ann4belle: Lewd. [17:09] NS s4rah: so now we know where the lubricant is stored [17:09] Void Node: Can items be configured with arbitrary contaminants? [17:09] SXD rhet0rica: Yes. Every 'deposit' of fluid must have a name and color. [17:10] Void Node: Like "your tears" or "the blood of a thousand babies blended together"? [17:10] SXD rhet0rica: The unit's own lubricant is a paler version of the lighting accent color. [17:10] SXD rhet0rica: No spaces, but otherwise, yes. [17:10] SXD rhet0rica: Try 'tears' or 'babyblood' [17:10] Void Node: Ah [17:10] Void Node: So "HCl" not "Hydrochloric Acid"? [17:11] SXD rhet0rica: Well, you can always use underscores or hyphens. [17:11] XSU 712-26-HRPR: How does the system interact to change body size? Do you store multiple shapes in the RLV folder? [17:11] Void Node: It appears so, along with a new instance of the body. [17:11] SXD rhet0rica: The breast growth was managed by RLV folder loading. It is similar to the ATOS/E damage folder, except you can name them arbitrarily for different volumes. [17:12] XSU 712-26-HRPR: Brilliant. [17:12] SXD rhet0rica: For example, this unit has stages called "0", "5.1", and "7". [17:12] SXD rhet0rica: Any fluid volume below 5.1 will use stage 0. [17:12] SXD rhet0rica: And any fluid volume above 7.0 L will use 7. [17:13] SXD rhet0rica: This is the same way ATOS damage levels work, although they are fixed at multiples of 20% of your maximum health. [17:13] SXD rhet0rica: Going back up... here is the Tonic Curvy body again, at 5.1 L. [17:14] SXD rhet0rica: And pushing matters further, the Lena Maternity. In this case, different bodies but the same system shape. [17:14] SXD rhet0rica: Also an AO. [17:14] Void Node: Is it possible to keep the same body on and only change the shape? [17:14] SXD rhet0rica: And... sloshy sound effects. [17:14] Dax Dupont: yes if you use shapes [17:14] SXD rhet0rica: Yes, #RLV folders can make any changes to your outfit. [17:14] SXD rhet0rica: So you could... grow taller, if you really wanted. [17:15] SXD rhet0rica: Or grow a longer nose. [17:15] Void Node: Or grow tentacles [17:15] Dax Dupont: Most bodies that support sliders will work fine [17:15] NS ann4belle: ...That is not how shapes work, Void. [17:15] SXD rhet0rica: The possibilities for stupid antics are endless. [17:15] Void Node: It is how folders work, however. [17:15] Dax Dupont: or dick size I guess if you're into that [17:15] XSU 712-26-HRPR: Wonderful phrasing. [17:15] Dax Dupont: Because that's what I expect the first thing to see happening [17:15] SXD rhet0rica: Yes. Alternatively, the lubricant volume is sent over the lust channel, so you could script an attachment to simply listen to it and make adjustments directly. [17:16] NS Baroness Ivy: is there a way that atos weapons can report a hit in local chat , also with the new sim wide atos combat servers will it be simple to use allowing sim users who only own a parcel to turn certain options on and off like how many times you can be repaired or settings that might affect UAV? [17:16] NS Baroness Ivy: Sorr I jumped a head [17:17] SXD rhet0rica: It is alright, Ivy. We will get to that in just a moment. [17:18] Dr. Isra'kiel Fairley: Doies the uh... growth HAVE to happen? [17:19] SXD rhet0rica: No, of course not. [17:19] SXD rhet0rica: Growth is extra work. [17:19] Dr. Isra'kiel Fairley: thank goodness. praise be [17:19] SXD rhet0rica: But it is there for those who like it. [17:19] NS s4rah: Will all this require any extra attachments? [17:19] Void Node: Dragon frost-breath, powered by lube. There is a way to spend lube on something else, right? [17:19] SXD rhet0rica grumbles about being overpressurized. [17:20] HX-138G 's3raph' wants to push on her belly. [17:20] NS s4rah points at the NanoSec unit oppressing people again [17:21] SXD rhet0rica: We have discussed the notion of a uterine matrix containing a 3D printer that uses hydrocarbons from the lubricant as a source of plastic. [17:21] Void Node: XD [17:21] Dr. Isra'kiel Fairley: As much as i'd love to make my dick grow and have people question how small my penis must be in real life in a rhetorical debate to which they dont actually desire my input, i'll leave it to the experts, gladly [17:21] Void Node: Would that consume lube, or just contaminate it into plain water? [17:21] SXD rhet0rica: ...Also, it is possible to set up random animations for excellent facial strangeness. [17:21] SXD rhet0rica: The water would be consumed one way or another. [17:22] SXD rhet0rica: Electrolysis to obtain free hydroxyl ions. [17:22] Dr. Isra'kiel Fairley: note to self, learn how to animate bento bones in blender to make amazingly garbage facial reconfigurations that suck everything inward like an anus whenever this happens [17:23] Tamamo smiles.. "i'm a bit like what about those that have multi-circuit cooling systems or a separate system dedicated to just the arousal?" then giggles at Fairley! [17:23] SXD rhet0rica: The setup for the facial animations this unit has equipped is somewhat torturous because the animations are no transfer, but it is entirely configurable with notecards, allowing the specification of different facial expressions for different ranges of excitement.. [17:24] Void Node pictures someone arranging them in reverse and giggles [17:24] SXD rhet0rica: Also, horns. [17:24] Void Node: Horns can grow with arousal? [17:24] SXD rhet0rica: In principle. But more importantly, they can cause arousal. [17:25] Serena humps demonstratively. [17:25] NS s4rah: so rub a unit's horns and they get aroused? Does that mean updates to all horns? [17:25] Void Node: Well, that was fast :p [17:25] SXD rhet0rica: The future of poseballing is here! [17:25] SXD rhet0rica gurgles and glurks. [17:26] Void Node: The horns from the hunt said they had a TESI prototype or something [17:26] SXD rhet0rica: The 1.72 horns from the last treasure hunt can do this. [17:26] SXD rhet0rica: Rubbing is not adequate. 'Use' is. [17:26] Dr. Isra'kiel Fairley: this was all an elaborate ruse to watch tori get railed [17:26] Serena repeatedly slaps Sam in the face with her balls in front of like 30 people. [17:26] Dr. Isra'kiel Fairley: my eyes have been opened [17:26] SXD rhet0rica: Correct. [17:26] NF/3 Tor.exe.MK1: The truth has been exposed [17:26] Dr. Isra'kiel Fairley: im disappointed but not surprised [17:26] NS s4rah: this is just like the Eisa shop on a saturday morning [17:26] Dr. Isra'kiel Fairley: or is it surprised but not disappointed? [17:27] NF/3 Tor.exe.MK1: Better whip out my camera for this juicy news [17:27] XSU c0mpa: >/////> [17:28] Serena: Anyway. [17:29] SXD rhet0rica: So that more or less concludes the TESI part of the demonstration. 8.5m3 is expected to be out later this month, followed by a1 and the TESI Early Access program, which is like a release except we promise it will be buggy and terrible. [17:29] XSU 712-68-K4O4: So will TESI work without ATOS, or are they tied together? [17:29] XSU c0mpa: So, just like anybody else's release these days. [17:29] SXD rhet0rica: TESI does not require ATOS, but they do exchange cooling information. [17:29] Void Node: M3w says "no fair" to not getting to see the demonstration. [17:30] XSU 712-68-K4O4: Neat! [17:30] XSU 712-26-HRPR: Is there an estimated date for the release of 8.5 complete? [17:31] SXD rhet0rica: As you have seen, TESI itself is finished, but we still need to work on sensor packages for male and intersexed bodies, more sound packs, and the 'donor' HUD so non-robots can fill up robots. [17:31] Void Node: Can robots transfer fluid from "mouth" to mouth? [17:31] SXD rhet0rica: We also have not yet figured out what a lubricant dispenser/refill station should look like, although there are at least two entrepreneurs who have plans for lubricant shops. [17:31] Dr. Isra'kiel Fairley: anuses are not mouth [17:31] Dr. Isra'kiel Fairley: never go ass to mouth [17:31] Dr. Isra'kiel Fairley: wtf [17:32] NF/3 Tor.exe.MK1: Tor will remember this [17:32] Void Node: different "mouth" [17:32] Dr. Isra'kiel Fairley: you should make it a water cooler [17:32] XSU c0mpa: Clearly a refill station should make simultaneous use of all available orifices. [17:32] XSU c0mpa sagenods. [17:32] Dr. Isra'kiel Fairley: a dumb water cooler that's scifi [17:32] Dr. Isra'kiel Fairley: so robots can gather around it and chat it up in the office [17:32] Dr. Isra'kiel Fairley: spin the rumor mill [17:33] SXD rhet0rica: There is no way to drink lubricant from another unit yet; we had not considered the need aside from penis-based dispensing. [17:33] Dr. Isra'kiel Fairley: lil paper cups in hand that say "please recycle" [17:33] NF/3 Tor.exe.MK1: I need to be there, clearly [17:33] Jewel: ... [17:33] Dr. Isra'kiel Fairley: also because i would love to put it on my stands when no unit is present [17:33] SXD rhet0rica: We will make sure the water cooler is as underwhelming and white-collar as possible. [17:33] Void Node: A vending machine that sells cock-shaped bottles [17:33] Dr. Isra'kiel Fairley: lmfao [17:34] RR KDU/Drone-8660: "There are clearly plenty of possibilities for refill station designs." [17:34] SXD rhet0rica: As for the timeline for Companion 8.5, development has slowed down somewhat lately because we are also devoting time to initiating AHM development. [17:34] NS Baroness Ivy: Thank you both it looks fun [17:34] Void Node: A pond full of the stuff [17:35] HX-138G 's3raph': AHM? [17:35] SXD rhet0rica: It will probably be finished sometime in the winter. [17:36] XSU 712-26-HRPR: So, forgive my dumb, but what's AHM? [17:36] SXD rhet0rica: AHM is a turn-based combat system we are developing as as an alternative to the real-time experience of ATOS. It takes inspiration from trading card games like Hearthstone and tactics games like X-COM. [17:37] Dr. Isra'kiel Fairley: other ideas for refill station: generic "starclucks" coffee vendor with a rooster emblem; a soda machine that makes use of our current vendor designs (make them actually useful for stuff); a narrow upright vendor with a serving tray ala soda machines that dispenses an injector [17:37] Dr. Isra'kiel Fairley: late on that but hand garbage (wiggles them) [17:37] SXD rhet0rica: It is a tremendous undertaking as far as in-SL gaming is concerned. [17:37] RR KDU/Drone-8660: "This drone is intrigued" [17:38] SXD rhet0rica: (The Space Elf Root Tea machine in the NS building actually already dispenses cans that slowly refill robot lubricant. They also give a small charge.) [17:38] Dr. Isra'kiel Fairley: turn based combat. awe yis [17:38] Dr. Isra'kiel Fairley: NICE [17:38] Void Node: Upside: you don't need reflexes to play a robot with super-reflexes. Downside: mass combat takes *forever* [17:38] Dr. Isra'kiel Fairley: combat games are also optimized to be relatively lag free. sl is not [17:38] Dr. Isra'kiel Fairley: so i support this heavily [17:38] SXD rhet0rica: The truth is that SL is not really appropriate for real-time anything, as you know. [17:39] SXD rhet0rica: We hope it will open up a substantial market. [17:39] SXD rhet0rica: There will be PvE content, too. [17:39] Dr. Isra'kiel Fairley: its my biggest issue with combat systems. someone comes in the sim and whoever happens to be aimed right wins [17:39] RR KDU/Drone-8660: "It has a good chance to" [17:39] Tamamo: ooh, nice! [17:39] Dr. Isra'kiel Fairley: or you know, your connection briefly gets a ping of 500 and youre suddenly dead [17:40] SXD rhet0rica: Yes, we wanted to eliminate all of the problems of dice-based systems also, which are notoriously biased toward veterans. [17:40] Dr. Isra'kiel Fairley: it's not really a measure of skill so much as who has a more reliable connection and computer [17:40] Void Node: Dice-based systems are biased toward veterans? [17:40] SXD rhet0rica: Higher character level. [17:40] Void Node: Oh [17:41] Void Node: Isn't that the *point* of character level? Can't you just not have character level? [17:41] Dr. Isra'kiel Fairley: random number generation also proves to like to fuck people over very easily, repeatedly, sometimes for days on end [17:41] SXD rhet0rica: It actually is against the sim rules. [17:41] NS Baroness Ivy: lag and ping scripts are the main issues followed by well trolls on real combat, this sounds great [17:41] SXD rhet0rica: AHM's card-based mechanics allow for a rock-paper-scissors ecosystem, allowing you to build counters to threats. [17:41] SXD rhet0rica: No level system. [17:41] NS Baroness Ivy: that works too [17:41] SXD rhet0rica: The only progression comes from collecting more cards and gaining access to different play styles. [17:42] Tamamo: yeah, the rng on SL isn't exactly a true RNG.. lol [17:42] Dr. Isra'kiel Fairley: unfortunately, while leveling systems are great for single player games, multi player pvp means that the veterans automatically win and it makes stuff less fun for newbies [17:42] Tamamo: it's more a prng.. [17:42] Dr. Isra'kiel Fairley: who's gunna challenge anyone if its guaranteed you lose? [17:42] s4pphire: (( Kinda makes me think of the combat in Thea: The Awakening. )) [17:42] Void Node: That sounds like more of a standalone game than something that makes sense for introducing into a pre-existing RP setting. [17:42] Dax Dupont: even calling LSL built in random functions to be a prng is a stretch [17:43] Dr. Isra'kiel Fairley: especially when it makes absolutely no difference if the newbie is very skilled because their attacks do 1 HP of damage no matter what? [17:43] Dax Dupont: All scripts doing frand at the same time get the exact same result [17:43] SXD rhet0rica: AHM is indeed something of a standalone game, but the turn-based mechanics mean you can type out a paragraph between actions. [17:43] Dr. Isra'kiel Fairley: ^^^^ [17:43] SXD rhet0rica: When we rebuild Eisa it will be AHM-friendly. [17:43] Dr. Isra'kiel Fairley: this makes me happy ugh [17:43] Void Node: Total setting reboot? [17:44] Dr. Isra'kiel Fairley: if i wanted to just shoot people with no combat i'd go play a game for that. i'm here to rp [17:44] SXD rhet0rica: The setting of Eisa is not likely to vanish, but certainly the physical colony will get a makeover. [17:45] s4pphire: (( Now... Will things like the turrets have AHM compatibility? )) [17:45] Void Node: What is the limit on the number of ATOS/D players you can bring to a game? [17:46] Void Node: or, I guess, mediated RP [17:46] SXD rhet0rica: The Radiant turrets are possibly too big for an AHM game. They were intended for real-time combat, but certainly they could be rescripted for the use of sim builders. [17:46] SXD rhet0rica: Many of the card concepts are still being developed. There are traps already, however, such as caltrops. [17:46] Dr. Isra'kiel Fairley: (i'd personally say a limit would reduce their use in sims with group events) [17:47] Void Node: Does the system support helicopters? [17:48] Void Node: Or heavy combat units? [17:48] SXD rhet0rica: We had not considered interaction between ATOS/D units and AHM, nor vehicles. In principle, any version of ATOS will be able to act as a host for an AHM entity, which would provide the actual AI. [17:48] NS Baroness Ivy: some combat is ok but i can not do it over and over RP is the over all theme, you can not mod that to AMH is very straight forward as to winners and loser of that kind of combat, Also is option to have either system the next phase of these builds some with AHM and some with out [17:49] SXD rhet0rica: We do not intend to make any particular combat system mandatory in Eisa. [17:50] SXD rhet0rica: You will be free to roleplay combat or ignore it outright. [17:50] SXD rhet0rica: Well. *Avoid* it outright. [17:50] HX-138G 's3raph': It is merely an option for those who want to do it, as well as a system for recreation outside of roleplay. [17:50] NS s4rah: i thought unit spanking was mandatory though [17:50] Void Node: Does the system support weapons with the effective range of modern firearms? [17:51] HX-138G 's3raph': It is likely not useful to ask such specific questions of a card-based system at this time. [17:51] SXD rhet0rica: Our test playgrid is 64mx64m. Our test pistol has a range of 32m. [17:51] SXD rhet0rica: All of these details are subject to extensive playtesting and balancing. [17:51] Void Node: I was thinking 300+m, like an AK-47. [17:52] Void Node: I suppose that might not count as "modern" anymore, though. [17:52] SXD rhet0rica: A sim is 362m diagonally. [17:52] Void Node: So just enough. [17:52] SXD rhet0rica: Any weapon in the 128+ range would have to be a sniper rifle for balance reasons. [17:52] SXD rhet0rica: Likely the restrictions will be even tighter than that. [17:52] Void Node: Wow, that's pretty harsh. [17:53] SXD rhet0rica: Such are the realities of a tactics game. [17:55] NS Baroness Ivy: will the new melee work with both? [17:55] SXD rhet0rica: Anyway... that will not be for some time. Please direct all AHM-related questions to Tam. [17:56] SXD rhet0rica: AHM will be a closed ecosystem of gear and abilities made and balanced by Tam. The melee SDK will not be AHM compatible. [17:56] Dr. Isra'kiel Fairley: what does ahm stand for? i might have just missed that [17:56] HX-138G 's3raph': Automatic Hugging Module [17:56] Serena: It doesn't stand for anything. [17:57] Dr. Isra'kiel Fairley: oh [17:57] SXD rhet0rica: It is the sound one might make when nibbling on an ear. [17:57] s4pphire: (( It stands for AHM )) [17:57] Dr. Isra'kiel Fairley: i thought that was "CHOMP OH GOD PLEASE FUCKING CALL AN AMBULANCE AGUHHFJSA" [17:57] Serena: It not standing for anything is a meme. [17:58] NF/3 Tor.exe.MK1: A Hapless Meme [17:58] Dr. Isra'kiel Fairley: blololol [17:58] NF/3 Tor.exe.MK1: My third eye has been opened [18:00] Void Node: What support does AHM have for medical personnel like Jill? [18:02] ღJillian Hopeღ holds up her hand to clarify. "Well, for medical personnel in general. I'd leave myself out of this as an example for now." [18:02] Serena: AHM will be primarily a combat system, but there will be settings that allow for slow turns to accommodate roleplay. There will be healing abilities, but primarily it'll be about encounter/player based combat. [18:03] Lestat Sinjiko: sweeet [18:03] Serena: Honestly there'll be as many playstyles as reason/SL limitations will allow. [18:03] Lestat Sinjiko: and when can we expect that? [18:03] Serena: 3 years. [18:03] Serena: (When it's done.) [18:03] Serena: (We don't know.) [18:03] Lestat Sinjiko: fair enough sounds like a crap ton of coding and testing [18:04] Serena: (We'll start beta testing within a few months, probably; look into helping with that if you're interested.) [18:04] SXD rhet0rica: It is the second-highest priority, after making sure our revenue does not plunge. [18:04] Serena: Every card will have associated in-world models. [18:04] Serena: So it's going to be a shitload of meshwork. [18:04] Lestat Sinjiko: mhmm [18:05] SXD rhet0rica: Experience-based temporary attachments. [18:05] SXD rhet0rica: They just... appear! [18:05] Lestat Sinjiko: so there will be a leveling system inside AHM? [18:05] Serena: No. [18:05] Void Node: no [18:05] Void Node: It was mentioned ealier [18:05] Lestat Sinjiko: ok [18:05] XSU c0mpa: Lootboxes? :p [18:05] Lestat Sinjiko: i got here late =[ [18:05] Void Node: Card-based advancement [18:05] Serena: No flat power increases, just more items/weapons to use. [18:05] Dr. Isra'kiel Fairley: i'll happily test. i can tell people to 1 v 1 me on the front lawn [18:06] Serena: Some weapons will just be reskins of other ones. Like, in AHM, an MP5 will be mechanically identical to a P90, damage wise. [18:06] Lestat Sinjiko: no i dont mean like a power increase figured the levels would be pre reqs before using such weaposn and items [18:06] Serena: It's just up to you if you like the MP5 or P90 better. [18:06] Serena: Aesthetically. [18:06] Dr. Isra'kiel Fairley: will there be scripts to make our own or nah? [18:07] Lestat Sinjiko: i didnt you dork doctor [18:07] Serena: Items will tentatively be distributed in random packs, like any TCG. [18:07] Serena: However, I loathe "good" items being super rare. [18:07] Lestat Sinjiko: ahh [18:07] Serena: So likely the rare stuff will just be rare reskins. [18:07] Dr. Isra'kiel Fairley: cuz i'd love to make a project out of making final fantasy-esque battle animations for my swords, in actual fencing and sword fighting poses [18:07] Serena: Rather than "the best items". [18:07] Lestat Sinjiko: thi si sounding just like my style of combat xD [18:08] Void Node: Ah, so no user-based reskinning? [18:08] Void Node: err [18:08] Void Node: user-controlled reskinning [18:08] Serena: There would be nothing stopping you from making the base item invisible and attaching a skin you liked better in its place. [18:08] Serena: Gun, whatever. [18:09] Dr. Isra'kiel Fairley: just thought it'd be cool to make like multi-small dps attack melee weapons, single hit high damage large weapons, and similar [18:09] Dr. Isra'kiel Fairley: easier to miss on big ones, harder on small sort of dealio [18:09] Serena: There are melee specific abilities. [18:10] Tamamo: ooh, fun, guess i could use my Avalon, then.. [18:10] Dr. Isra'kiel Fairley: ooooh [18:10] Dr. Isra'kiel Fairley wiggly fingers [18:10] Serena: And gun specific abilities. [18:10] Serena: And explosion specific abilities. [18:10] Dr. Isra'kiel Fairley: i will undoubtably re-skin a mop ala cid's secret weapon in ff7 [18:10] Serena: One of the abilities allows you to strap C4 to a person and then run away. [18:10] Tamamo: lol [18:10] Dr. Isra'kiel Fairley: oh how borderlands! [18:10] RR KDU/Drone-8660: "Big badda boom?" [18:10] Serena: A little. [18:11] Tamamo: stickynades? lol [18:11] Serena: Anyway, it's months down the line. [18:11] Serena: Any sort of testing. [18:11] Dr. Isra'kiel Fairley: your audience is captive anyways [18:11] Void Node: Do you have concerns about the recent happenings in Belgium regarding loot crates? [18:12] Serena: If I do, I'm sure all the gacha sellers on SL will leave forever. [18:12] Lestat Sinjiko: oh and i know mostly likely answered already [18:12] Lestat Sinjiko: but when can we military folks expect the CX? [18:13] Serena: The concerns in the EU surrounding distribution concerns predatory pricing and marketing to children, I believe. [18:13] SXD rhet0rica: ATOS/CX is anticipated about 3 months after 8.5 hits beta. It is essentially a modified version of 8.5. [18:14] Lestat Sinjiko: grins happily"sweeeeeet dude" [18:14] SXD rhet0rica: Most of that time will go into coding its immersive HUD. [18:14] Lestat Sinjiko: lol [18:14] Lestat Sinjiko: i cant wait to see [18:14] Serena: I mean, EA's trainwreck would have required you to spend over 3 grand to unlock everything. AHM's going to be much, much, muuuuuuch cheaper. [18:14] Lestat Sinjiko: hell if you need battle testing i'll get another controller to beta test [18:14] Tamamo: same here.. [18:15] SXD rhet0rica: ATOS/CX will be free as long as you have a compatible (military-grade) controller, so the pre-release version will be open. We will certainly need feedback on script load, of course, as we want it to be suitable for use in low-lag combat situations. [18:15] XSU c0mpa: And yet I bet it'll have more of a sense of pride and accomplishment to go with it. [18:16] Serena: No, god no. [18:16] Lestat Sinjiko: ooo [18:16] Lestat Sinjiko: even better [18:16] Serena: Selling power is not interesting or on the table. [18:16] Serena: Selling options and re-skins for the most part, beyond the base system. [18:17] Dr. Isra'kiel Fairley: if you make a system that is fun, more people will be naturally inclined to buy the controller to use it. that alone is sales. why ramp up the price more? [18:17] Dr. Isra'kiel Fairley: at that point it's dlc for something you already bought [18:17] Serena: ...wha? [18:17] Serena: It has nothing to do with the controller. [18:17] Serena: This is a completely separate system. [18:17] Dr. Isra'kiel Fairley: oh it doesnt? its stand alone? i must have misread [18:18] Serena: AHM is completely stand-alone. [18:18] Serena: Robots can use it, sure. [18:18] Dr. Isra'kiel Fairley: i thouyght that was in reference to ATOS/CX [18:18] Serena: But it's not DLC for our control systems. [18:18] Dr. Isra'kiel Fairley: confusion [18:18] Serena: Mmmk. [18:19] SXD rhet0rica: The only interactions between ATOS and AHM will be displaying damage states. [18:19] SXD rhet0rica: So ATOS will be able to do RLV folder loading, !broken, and so forth, in compliance with your health status from AHM. [18:19] SXD rhet0rica: Even ATOS/H will be able to do this. [18:19] Serena: Yes. [18:19] Serena: Anyway. [18:19] Serena: We should get going too. [18:20] Lestat Sinjiko: yes yes [18:20] Vincent: be well. and thank you both for your time [18:20] SXD rhet0rica nods and robot-yawns, which is to say she plays an audio file of someone yawning while miming a yawn. [18:20] Serena: Goodnight, peoples. [18:20] XSU c0mpa: Sleep well! [18:20] SXD rhet0rica: Good night, non-peoples. [18:20] Lestat Sinjiko: i got all my questions answered tonight thank you for all the info [18:20] Void Node: No further topics? [18:20] SXD rhet0rica salutes! [18:20] RDX//5.2b V-3657 "TRAGIC LIONHEART": when youre less tired [18:20] RDX//5.2b V-3657 "TRAGIC LIONHEART": i'll ask mine another time [18:20] SXD rhet0rica: Join us in 31 days, approximately, for the next batch of Q&A. [18:20] SXD rhet0rica: Or just... ask tomorrow morning in NSUG. [18:20] Kyo's Power Button whispers: Subject set offline [18:21] Lestat Sinjiko: lol alright [18:21] RDX//5.2b V-3657 "TRAGIC LIONHEART": ... [18:21] RDX//5.2b V-3657 "TRAGIC LIONHEART": wtf [18:21] RDX//5.2b V-3657 "TRAGIC LIONHEART": why cant i turn? [18:21] NS Kyo: oops. [18:21] SXD rhet0rica: Turning is for losers. [18:21] Serena: turn down for what [18:21] SXD rhet0rica: Always go forward. [18:21] RDX//5.2b V-3657 "TRAGIC LIONHEART": no for real