gender <topic> <value>
Reports the system's current gender settings for the attribute <topic>. Supported topics are physical, mental, or voice. For <value>, the format varies by topic; physical and mental genders will describe a full set of comma-separated pronouns and the name of the gender, while voice gender only supplies the name of the gender.

Examples:
  • The unit's physical gender is 'inanimate': gender physical its,its,it,it,itself,inanimate
  • The unit's mental gender is 'female': gender mental hers,her,she,her,herself,female
  • The unit's voice gender is 'male': gender voice male
The precise definition of the pronoun format is documented in the Companion manual.

Correct usage in role play: It is recommended that the physical gender be used to specify pronouns in emotes, e.g. /me uses <physical possessive pronoun> charger., and the mental gender be used when the unit speaks about itself, e.g. /me says, "This unit is <mental subject pronoun> whom you seek.". Voice gender should be used only to decide what sort of vocalizations to play; e.g. a grunt of pain or pleasure might be based on voice gender.

Less obviously, Speech Standard 1 dictates that physical gender be used when speaking about another, not mental gender; units abiding by SS1 regard their physical gender as the "truth" and mental gender (especially if inanimate) as a form of subjugation. While this is contrary to the experience of organic gender minorities, it synergizes well with gender transformation fantasies: in most such scenarios, a physical change may precede a mental one if they are not simultaneous, and the very act of assuming another's physical gender to be accurate plays into the reinforcement process of the acceptance of change. Personas and other scripts may elect to use such "forward-looking" or "objective" pronouns to refer to the unit in canned speech if it facilitates an intentional change in identity.